Time Crisis (series)

Time Crisis is a first-person light gun shooter series of arcade video games by Namco. The first installment of the series was released in the arcades in 1995 and later ported to the PlayStation consoles.[1]

Contents

Overview

The setting of each Time Crisis revolves around a serious threat to the world. The VSSE, a covert organization, must send in its highly skilled agents to eliminate any security threats. The first Time Crisis had three stages with four screens (areas where fighting occurs) each. The second and third installment has three stages, each with three screens. The fourth installment adds a prologue with the three stages each with three screens. Many of the fighting areas are almost ludicrously unlikely, such as a steadily capsizing ship or a train dangling off of a damaged bridge. In the third and fourth installments, supporters from various organizations come in to assist the VSSE agents: sometimes to aid them in their mission, sometimes to protect their own reputations.

Crisis Zone has a different plot. It takes place in the United Kingdom and concerns the S.T.F. (or Special Tactical Force)'s attempt to destroy the U.R.D.A., a terrorist organization. Razing Storm and Time Crisis: Razing Storm, which take place in the near-future, involve an elite task force known as S.C.A.R. (Strategic Combat and Rescue) being sent to a South America country under a bloody revolution to capture the mastermind who has orchestrated an attack on the United States together with several international military organizations, while battling terrorists and other renegade soldiers that join him.

Games

Gameplay

Time Crisis focuses on shooting all on-screen enemies when spotted in an area while taking cover. Successful players must proceed to the next area or level. The franchise's distinctive feature, a foot pedal, controls whether the player's character takes cover (leaving him invulnerable but unable to shoot) or attacks (which makes the player vulnerable). Players must take cover to reload their guns. A countdown clock, recharged by clearing an area and stage of enemies, forces the player to take risks by remaining vulnerable most of the time, shooting quickly at any enemy on sight.

This time limit prevents the player from taking cover indefinitely. In Time Crisis and Project Titan, after the clearance of an area the game adds only a partial amount of time to the clock while the timer keeps running down. The game ends if the timer reaches zero. In the two-player installments, the clock runs only when the player fights and moves, with the timer resetting back to a certain amount of seconds when a portion of a battle area is cleared. Also, the player only loses one life when or if time runs out.

Hit detection

In the first Time Crisis enemies fired "unannounced" direct hits, which caused problems because players did not know when they would be hit. Different-colored enemies provided different accuracy-levels (with red soldiers the most accurate). Project Titan attempted to address that problem using "different colored bullets", but this did not fix the "unannounced" direct-hit issue. This problem was fixed in Time Crisis II; life-threatening shots are indicated with a red flash (known as a "deadly eye") which gives the player time to release the pedal. In Crisis Zone, enemies that are about to hit the player with a shot had a target icon on them, reminding the player to shoot them quickly or hide.

Characters

Each Time Crisis game features a different masculine protagonists (each of them a field agent of V.S.S.E.), supporters, and a military-oriented peace-keeping battalions or highly trained:

In addition, each Time Crisis game features a different set of chief antagonists:

Wild Dog

While the games have some contributing antagonists in addition to the aforementioned chief antagonists, all Time Crisis antagonists have employed and/or conspired with a mercenary named Wild Dog – the only character to appear in all of the main Time Crisis video games series. At the end of every battle, after the player has defeated him, he will detonate himself and appear to die. After Richard Miller defeated him, he dropped his detonator for the Castle and it blew up taking his left arm along with it. In Time Crisis Project Titan and Time Crisis 2, Wild Dog outfitted it with a gatling gun arm (the "gun arm"), which would later receive upgrades such as a flamethrower and a rocket launcher in Time Crisis 3, and later a grappling hook and a tractor beam in Time Crisis 4. The character is inspired by Mad Dog, Philip Kwok's difficult to kill gunfighter from the film Hard Boiled. Wild Dog has other allies, including a younger partner (and apprentice) named Wild Fang (who appears in Time Crisis 3 and the PlayStation 3 port of Time Crisis 4):

External links